Standard vs Custom Display Modules - What's Better for ...

Author: knightzhao

Nov. 27, 2024

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Standard vs Custom Display Modules - What's Better for ...

Standard vs custom display modules &#; what&#;s better for your project?

You can find more information on our web, so please take a look.

When considering a display module for your project, sooner or later you&#;ll have to answer the question: &#;Should I design around a standard module or have one customized for my application?&#; The question is straightforward enough, but considerations that weigh into the answer can be as varied as the LCD module applications themselves.

Here are some tips, common misconceptions and answers to common questions that will help you with your decision.

Misconception #1: Custom LCD display modules have a higher unit cost

One common misconception is that custom display modules cost more than standard &#;off-the-shelf&#; modules.

While the above holds true for NRE cost, custom LCD module unit pricing is often equivalent to or lower than similar off-the-shelf product.

Here&#;s why: Standard display modules are often designed to maximize their implementation potential.

This can lead to:

  1. high pin counts that allow for variable interface protocols,
  2. high-output backlighting to maximize application potential,
  3. and generally conservative mechanical design practices (patented components, robust EMI solutions, metal bracketing, incorporated drive circuitry, and more).

For many applications, design-specific changes can reduce unit production cost through application-specific simplification, sometimes significantly so.

Misconception #2: Custom NRE costs are too restrictive

For most Passive Matrix LCD modules, New Vision Display can deliver a custom LCD (active area size and resolution), with custom back light, mechanical housing and electrical interface for a total NRE cost of less than $10k USD. Likewise, NVD can customize the back light, housing and mechanical interface of an Active Matrix LCD module for an NRE cost of less than $10k USD. In these cases, the design flexibility that customization allows for often justifies the modest NRE required.

Customizing the Active Matrix LCD itself (size/resolution), however, can be cost restrictive for most applications since the minimum NRE required for panel mask sets is around $100k USD. Unless project volumes are over 500k pieces per year (depending on size) or the scope of the business otherwise dictates a customer-owned TFT panel (e.g. guaranteed long-term panel availability), most designers find they are better off customizing around readily available TFT standards. In many applications the combination of a standard active matrix TFT cell with a custom designed module and electrical interface offers the most favorable overall cost solution.

Misconception #3: Designing custom modules extends lead time

If you are looking for more details, kindly visit ORIC Electronics.

Short lead time is another consideration that often makes off-the-shelf LCD modules attractive for designers. But, the lead time for a custom design can be shorter than you&#;d think.

LCD manufacturers like NVD can typically design custom housing for passive or active matrix LCDs &#; with integrated capacitive touch sensor and interface &#; within one to two weeks of the initial RFQ, and then provide sample custom LCD modules 4-5wks thereafter.

NVD also offers customers the option to use off-the-shelf modules as prototypes within their design, before the custom display is ready, so they can evaluate other design aspects and perform qualification work (e.g. testing software).

For many implementers, the design freedom and iterative optimization that customization offers is well worth the additional time required to sample custom LCD modules.

How NVD can help

New Vision Display manufactures standard and custom LCD modules with and without integrated capacitive touch panels and front cover lenses. NVD&#;s integrated display modules are available as off-the-shelf (&#;FastTrack&#;) products, as semi-custom display modules modified for specific applications, and as fully custom display modules designed from the ground up based on a unique set of customer requirements.

No matter the size and scope of your display application, NVD is ready to provide a solution with just the right amount of customization to meet your needs. Contact us below to learn more.

Custom OLED Rolling Scans -- Custom Built OLED Monitor

Post by Chief Blur Buster » 11 May , 15:05

matteo wrote:Wow! I am very grateful for the incredibly exhaustive and quick answer. Thank you very much. Considering my lack of knowledge I understand the principles but I would have no idea how to implement any of the solutions you posted (fortunately that would not be my job).

We're happy to help whomever wants to attempt this.

Your inquiry resulted in the creation of pretty eye candy that I've been long meaning to create for an eventual Blur Busters article. Guess that article is going to arrive a little sooner.

matteo wrote:Nonetheless I am impressed by the tricks you conceived to achieve effective 120hz on a 60hz panel. Very clever! I'm sure someone more competent than me will be able to appreciate them even more. The question is probably very stupid, but how is vsync on able to do its job with 120hz on a 60hz panel? Each of the two off scans have a corresponding vertical blank interval so it can't tell the difference with a "true" 120hz? From what I understand these are the possible cases:

To help make it easier to think: Scanout on a cable doesn't have to be the same thing as scanout on a panel.

- Yes on CRT it can be synchronous.
- Yes on most gaming LCDs (Instant Mode / Lagless mode) it can be synchronous to zero-out input lag.
- Yes (when it's synchronous) the Large Vertical Total tricks is useful for

Since s, analog displays had to scan synchronously directly off the cable, they don't have "memory" needed for scan conversion.
However, today, digital displays don't *NEED* to do it the same way. Scanout is still important for cables because it's a convenient serialization of a 2D image into a single stream of pixels over a wire (aka a video cable).

Scanout on cable doesn't have to be same thing Scanout on Display Panel
But today, display scanout can be totally different from cable scanout. Not all display use scanout synchronous to scanout on the cable. The original video signal retains it full VSYNC, but digital display panels don't need to treat VSYNC the same way (except as a signal for other purposes, such as "Hello, it's time to begin buffering this new refresh cycle for your custom digital refresh logic." equivalent -- like DLP/Plasma needs to do).

Scanout is still used today on cables because it's a convenient serialization of a 2D image (image) into 1D (wire)
The pictures you see on your monitor comes from (essentially) comes from a single binary stream (sequence of 1's and 0's, at 24 bits per pixel, hundreds of million pixels per second for gaming monitors). Scanout is still important at the cable level as you're rapidly transmitting millions of pixels over a wire, so you're scanning out the image, one pixel at a time. Left to right, then top to bottom, calendar-style fashion. Formerly that was over analog cable. But nowadays today DVI, HDMI, DisplayPort. Still a sequential scanout today. That metaphorical equivalent of a s stream train is still a great s bullet train today. However, when the pixels are finally inside the monitor (e.g. in a buffer), the display doesn't have to display (scanout) the same way as the cable did. It may do a totally different image-painting technique than scanout from GPU over the cable. ...Heck, if cable scanout was slow enough, a mechanical computer monitor could just use robotic crayons or pencils to draw the refresh cycles -- that would be quite the Rube Goldberg display with a very low refresh rate!...

Vertical Blanking Intevals (VBI) -- Including VSYNC -- is in theory obsolete
It stays around because of legacy purposes. In theory, VSYNC could be eliminated from digital display signals, but that eliminates backwards compatibility, and not all electronics are fast enough to instantly begin handling the next refresh cycle immediately after the prior, and not all electronics buffer the refresh cycles either. Yes, it is impressive that a s signal still digitally exists on HDMI and DisplayPort cables. But then "VSYNC OFF" would need to be renamed to "Wait For Next Refresh Cycle = OFF" if we killed VSYNC from all cables and all displays (even if the panel doesn't use VSYNC, it still needs to understand VSYNC coming in on the cable). They still even use VBI for the variable refresh rate technologies (FreeSync, VESA Adaptive-Sync, and HDMI 2.1 VRR -- all virtually identical).
Variable Refresh Rate technologies and VBI: In fact, FreeSync modifies VBI in realtime. It is easily 100% convertible from digital into analog using simple DP/HDMI/DVI-to-VGA adaptors -- and apparently allowing variable refresh rate to

DLP/Plasma Require Scanout Conversion (from original video signal)
Some display technologies need to do this (e.g. plasma, DLP) because they do ultrarapid scanouts of low-resolution pulse-width-modulated pixels at ultrahigh frequencies. For example, plasma subfields (often has very low color resolution -- they look like christmass-tree-sparkly images in high-resolution high speed video) are often refreshed at 600Hz. And DLP projectors use ultra rapid cycling of all tiny mirror pixels on a tiny chips -- that's done by converting the normal 60Hz scanouts (on cable) to an ultra-high-frequency scanout (kilohertz league, 1-bit ON|OFF). The rapid 1-bit flickering (ON/OFF) of each DLP pixel hundreds of times a second is what generates the brilliant 12-bit colors you see today in 4K DLP cinemas today...

Multiple simultaneous scans on OLED is just another form of scanout conversion (from original video signal)
The dual-scan OLED is no different of a "scanout conversion" logic (and even far simpler scanout conversion than plasma/DLP, in fact!), it's simply conversion of the ordinary scanout on the cable to the display's native scanout. Not all display panels need VSYNC (formery used to give CRT electron guns enough time to move back to the beginning of the display -- upper-right corner) and the electronics can completely eliminate VSYNC (zero waits between refresh cycles) or even overlap refresh cycles (like my diagrams).

Some displays use a different scanout direction
Your Samsung Galaxy S8 smartphone uses a bottom-to-top scan. Some iPad models use a left-to-right scan (when held with Home button pointing down) but not all of them. It's also possible that scanout on a display can be different than scanout direction over video cable (scanout conversion logic -- via buffered frames).

The GPU doesn't do anything different -- it keeps delivering the frames to the monitor (with normal VSYNC embedded in the signal on the cable). Display can simply internally convert this all to a different scanout mechanism to achieve specific goals (e.g. making 1-bit DLP pixels create 10-bit color for example)

matteo wrote:1) Electronics is not scanrate limited
Overclock + rolling-scan window height adjustment + slight voltage boost
2) Electronics is scanrate limited
a) Can address 4 rows simultaneously
Double-window rolling-scan (requires extra buffer) + rolling-scan window height adjustment + slight voltage boost
b) Can address 2 rows simultaneously
Double scan without strobing (requires extra buffer) (already having the display always on, no voltage boost here)

Essentially, yep.

matteo wrote:Why are options 2a and 2b only achievable if scanrate is limited?

Sorry about the confusion. It's not limited to that. But you'll prefer to have faster scanouts if you *can* do faster scanouts. Doing scanouts synchronously off the cable can be made essentially laglessly. Display engineers have to do creative work arounds for display panel quirks and limitations.

We're happy to help whomever wants to attempt this.Your inquiry resulted in the creation of pretty eye candy that I've been long meaning to create for an eventual Blur Busters article. Guess that article is going to arrive a little sooner.To help make it easier to think:- Yes on CRT it can be synchronous.- Yes on most gaming LCDs (Instant Mode / Lagless mode) it can be synchronous to zero-out input lag.- Yes (when it's synchronous) the Large Vertical Total tricks is useful for reducing strobe crosstalk Since s, analog displays had to scan synchronously directly off the cable, they don't have "memory" needed for scan conversion.However, today, digital displays don't *NEED* to do it the same way. Scanout is still important for cables because it's a convenient serialization of a 2D image into a single stream of pixels over a wire (aka a video cable).But today, display scanout can be totally different from cable scanout. Not all display use scanout synchronous to scanout on the cable. The original video signal retains it full VSYNC, but digital display panels don't need to treat VSYNC the same way (except as a signal for other purposes, such as "Hello, it's time to begin buffering this new refresh cycle for your custom digital refresh logic." equivalent -- like DLP/Plasma needs to do).The pictures you see on your monitor comes from (essentially) comes from a single binary stream (sequence of 1's and 0's, at 24 bits per pixel, hundreds of million pixels per second for gaming monitors). Scanout is still important at the cable level as you're rapidly transmitting millions of pixels over a wire, so you're scanning out the image, one pixel at a time. Left to right, then top to bottom, calendar-style fashion. Formerly that was over analog cable. But nowadays today DVI, HDMI, DisplayPort. Still a sequential scanout today. That metaphorical equivalent of a s stream train is still a great s bullet train today. However, when the pixels are finally inside the monitor (e.g. in a buffer), the display doesn't have to display (scanout) the same way as the cable did. It may do a totally different image-painting technique than scanout from GPU over the cable. ...Heck, if cable scanout was slow enough, a mechanical computer monitor could just use robotic crayons or pencils to draw the refresh cycles -- that would be quite the Rube Goldberg display with a very low refresh rate!...It stays around because of legacy purposes. In theory, VSYNC could be eliminated from digital display signals, but that eliminates backwards compatibility, and not all electronics are fast enough to instantly begin handling the next refresh cycle immediately after the prior, and not all electronics buffer the refresh cycles either. Yes, it is impressive that a s signal still digitally exists on HDMI and DisplayPort cables. But then "VSYNC OFF" would need to be renamed to "Wait For Next Refresh Cycle = OFF" if we killed VSYNC from all cables and all displays (even if the panel doesn't use VSYNC, it still needs to understand VSYNC coming in on the cable). They still even use VBI for the variable refresh rate technologies (FreeSync, VESA Adaptive-Sync, and HDMI 2.1 VRR -- all virtually identical).Variable Refresh Rate technologies and VBI: In fact, FreeSync modifies VBI in realtime. It is easily 100% convertible from digital into analog using simple DP/HDMI/DVI-to-VGA adaptors -- and apparently allowing variable refresh rate to sometimes successfully work on certain old analog multisync CRTs in tests. (In theory, nothing prevents VRR on CRT natively -- Vector CRTs were always variable refresh rates -- like the old Star Wars arcade machines that used line art)Some display technologies need to do this (e.g. plasma, DLP) because they do ultrarapid scanouts of low-resolution pulse-width-modulated pixels at ultrahigh frequencies. For example, plasma subfields (often has very low color resolution -- they look like christmass-tree-sparkly images in high-resolution high speed video) are often refreshed at 600Hz. And DLP projectors use ultra rapid cycling of all tiny mirror pixels on a tiny chips -- that's done by converting the normal 60Hz scanouts (on cable) to an ultra-high-frequency scanout (kilohertz league, 1-bit ON|OFF). The rapid 1-bit flickering (ON/OFF) of each DLP pixel hundreds of times a second is what generates the brilliant 12-bit colors you see today in 4K DLP cinemas today...The dual-scan OLED is no different of a "scanout conversion" logic (and even far simpler scanout conversion than plasma/DLP, in fact!), it's simply conversion of the ordinary scanout on the cable to the display's native scanout. Not all display panels need VSYNC (formery used to give CRT electron guns enough time to move back to the beginning of the display -- upper-right corner) and the electronics can completely eliminate VSYNC (zero waits between refresh cycles) or even overlap refresh cycles (like my diagrams).Your Samsung Galaxy S8 smartphone uses a bottom-to-top scan. Some iPad models use a left-to-right scan (when held with Home button pointing down) but not all of them. It's also possible that scanout on a display can be different than scanout direction over video cable (scanout conversion logic -- via buffered frames).The GPU doesn't do anything different -- it keeps delivering the frames to the monitor (with normal VSYNC embedded in the signal on the cable). Display can simply internally convert this all to a different scanout mechanism to achieve specific goals (e.g. making 1-bit DLP pixels create 10-bit color for example)Essentially, yep.Sorry about the confusion. It's not limited to that. But you'll prefer to have faster scanouts if you *can* do faster scanouts. Doing scanouts synchronously off the cable can be made essentially laglessly. Display engineers have to do creative work arounds for display panel quirks and limitations.

Want more information on custom oled manufacturer? Feel free to contact us.

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